Game UI & Asset Design
From concept to playable product. UI/UX design and complete game asset creation for Dominations, a multiplayer mobile card game developed during my internship at Devolution Studio. This project went beyond interface design every screen I created was implemented directly into Unity, making it one of the few projects in my portfolio that moved from concept to a fully playable experience.
Designing the full gameplay system. I built the experience end to end, including the home screen, lobby, multiplayer board, card system, player HUD, winner screen, and the complete asset library supporting the game. The visual direction combined bold UI framing, high-contrast accent colors, and pixel-inspired typography creating a style that remained distinctive while staying fully legible on mobile.
Designed with real constraints in mind. Because the work was both designed and built, every decision had to function in real conditions not just in static mockups, but within an interactive environment shaped by technical constraints, responsive states, and real-time gameplay.
This one was implemented directly in Unity using C#.




