WB Motion

Dominations
Game UI & Asset Design
Role UI/UX Designer & Game Developer
Client Devolution Studio
Year Jan — May 2021
Engine Unity
Type Internship Project

From concept to playable product. UI/UX design and complete game asset creation for Dominations, a multiplayer mobile card game developed during my internship at Devolution Studio. This project went beyond interface design every screen I created was implemented directly into Unity, making it one of the few projects in my portfolio that moved from concept to a fully playable experience.

Designing the full gameplay system. I built the experience end to end, including the home screen, lobby, multiplayer board, card system, player HUD, winner screen, and the complete asset library supporting the game. The visual direction combined bold UI framing, high-contrast accent colors, and pixel-inspired typography creating a style that remained distinctive while staying fully legible on mobile.

Designed with real constraints in mind. Because the work was both designed and built, every decision had to function in real conditions not just in static mockups, but within an interactive environment shaped by technical constraints, responsive states, and real-time gameplay.

From Interface to Playable Product
Designed for the screen. Built for the engine.
Most UI projects stop at screens.
This one was implemented directly in Unity using C#.
That meant designing with technical reality in mind from the start: performance, layout behavior, resolution, interaction states, and how every visual element would behave in a playable build.
It reflects a hybrid skill set design thinking backed by development execution.
Tools Used
Figma Illustrator Unity C#