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WB Motion

CASE STUDY

DOMINATIONS
GAME UI

Designing a multiplayer mobile card game from interface concept to a fully playable Unity build.

ROLEUI/UX Designer &
Game Developer
CLIENTDevolution Studio
YEARJan — May 2021
ENGINEUnity
TYPEInternship Project
Dominations game UI overview
DESIGNED FOR
THE SCREEN.
BUILT FOR THE ENGINE.
01

From Concept to Playable Product

Dominations is a multiplayer mobile card game developed during my internship at Devolution Studio. The project went beyond static UI design: every screen and asset I created was implemented directly into Unity.

  • UI/UX DESIGN
  • GAME ASSET CREATION
  • UNITY IMPLEMENTATION
Dominations game interface
Dominations multiplayer UI
02

Gameplay System

DESIGNING THE EXPERIENCE END TO END.

01HomeEntry point & navigation
→
02LobbyMultiplayer setup
→
03Game BoardCore gameplay surface
→
04Cards + HUDReal-time states & feedback
→
05Winner StateRound completion
03

Visual Language

The interface combines bold framing, high-contrast accent colors and pixel-inspired typography. The goal was to create a distinctive game identity while keeping every interaction clear and readable on mobile.

  • BOLD UI FRAMING
  • HIGH-CONTRAST STATES
  • MOBILE LEGIBILITY
Dominations visual system
Dominations game screen
Dominations UI detail
04

Built for the Engine

THE DESIGN HAD TO WORK IN REAL CONDITIONS.

UNITY + C#

Not just screens.
A working game.

Because the work was both designed and built, every decision had to function inside a real interactive environment: performance, layout behavior, resolution, interaction states and how each visual element behaved during gameplay.

RESPONSIVE STATES INTERACTION LOGIC REAL-TIME GAMEPLAY ENGINE CONSTRAINTS
06

Tools

DESIGN + DEVELOPMENT IN ONE WORKFLOW.

Figma UI/UX · Prototyping
Illustrator Game Assets · Vector Design
Unity Game Engine · Implementation
C# Gameplay · Interaction Logic
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