DOMINATIONS
GAME UI
Designing a multiplayer mobile card game from interface concept to a fully playable Unity build.
Game Developer
THE SCREEN.
BUILT FOR THE ENGINE.
From Concept to Playable Product
Dominations is a multiplayer mobile card game developed during my internship at Devolution Studio. The project went beyond static UI design: every screen and asset I created was implemented directly into Unity.
- UI/UX DESIGN
- GAME ASSET CREATION
- UNITY IMPLEMENTATION


Gameplay System
DESIGNING THE EXPERIENCE END TO END.
Visual Language
The interface combines bold framing, high-contrast accent colors and pixel-inspired typography. The goal was to create a distinctive game identity while keeping every interaction clear and readable on mobile.
- BOLD UI FRAMING
- HIGH-CONTRAST STATES
- MOBILE LEGIBILITY



Built for the Engine
THE DESIGN HAD TO WORK IN REAL CONDITIONS.
Not just screens.
A working game.
Because the work was both designed and built, every decision had to function inside a real interactive environment: performance, layout behavior, resolution, interaction states and how each visual element behaved during gameplay.
Interface Gallery
FROM UI SYSTEM TO PLAYABLE SCREENS.





Tools
DESIGN + DEVELOPMENT IN ONE WORKFLOW.
Unity
Game Engine · Implementation